Our Story

We Built the Backend
So You Can Build the Game

Four years in, the mission hasn't changed: infrastructure shouldn't be the reason a multiplayer game doesn't ship.

The same problem, at every studio

Kyle Nakamura spent six years as a backend engineer at game studios. Different companies, different games | same problem every time. Before the fun stuff could start, someone had to build the matchmaking system, set up the server fleet, and figure out how to keep latency low across three continents.

The problem wasn't complexity. It was repetition. Every studio was rebuilding the same infrastructure, burning months of engineering time on systems that weren't unique to their game.

He founded GameStack in 2022 to turn that repeated work into a platform any studio could use from day one. Small teams shouldn't need a dedicated backend engineering team just to ship multiplayer.

Founder Photo / Office

Remove infrastructure as a barrier to multiplayer gaming.

That's it. Every decision we make comes back to this.

What we actually believe

Developer-First

Decisions get made by asking what makes developers' lives easier. Not what looks good in a press release. Not what's easier to build on our end.

Reliability

Your game's launch window is not the time to discover infrastructure problems. We're obsessive about uptime, failover, and being boring in the best possible way.

Transparency

Pricing is public. Incidents get real post-mortems. The status page reflects reality. We tell you what broke, why it broke, and what we're doing about it.

By the numbers

2022
Founded
28
Employees
$15M
Series A
Bellevue
WA, USA

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Start with the free developer tier. No pitch calls required.

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