The Team

People Who've Shipped Multiplayer Games

We built this because we spent years wishing something like it existed.

Kyle Nakamura
CEO & Founder

Six years as a backend engineer at game studios. Founded GameStack in 2022. Previously at three multiplayer game companies, twice as a principal engineer. Tired of building the same things from scratch.

Yara Santos
CTO

Distributed systems engineer with deep experience in real-time networking protocols. Built relay infrastructure that handled millions of concurrent sessions. Thinks about packet loss more than most people think about anything.

Ben Okafor
Head of Product

Product leader from a developer tools background. Previously at Photon Engine and a gaming middleware startup. Lives in server dashboards. Gets unreasonably excited about latency graphs trending downward.

Claire Zhang
VP Engineering

Led server infrastructure teams at two mid-size game companies. Joined GameStack to build the network she wished existed when she was a customer. Has strong opinions about deployment pipelines and isn't shy about them.

Want to work on the infrastructure layer?

We're a 28-person team in Bellevue, WA. Small enough that your work has direct impact. Big enough that the infrastructure is genuinely interesting at scale.

We're looking for engineers who've worked on real-time systems, distributed infrastructure, or game backend tooling | and who have opinions about why things break at 3am.

Get in Touch
Team / Office Photo