We built this because we spent years wishing something like it existed.
Six years as a backend engineer at game studios. Founded GameStack in 2022. Previously at three multiplayer game companies, twice as a principal engineer. Tired of building the same things from scratch.
Distributed systems engineer with deep experience in real-time networking protocols. Built relay infrastructure that handled millions of concurrent sessions. Thinks about packet loss more than most people think about anything.
Product leader from a developer tools background. Previously at Photon Engine and a gaming middleware startup. Lives in server dashboards. Gets unreasonably excited about latency graphs trending downward.
Led server infrastructure teams at two mid-size game companies. Joined GameStack to build the network she wished existed when she was a customer. Has strong opinions about deployment pipelines and isn't shy about them.
We're a 28-person team in Bellevue, WA. Small enough that your work has direct impact. Big enough that the infrastructure is genuinely interesting at scale.
We're looking for engineers who've worked on real-time systems, distributed infrastructure, or game backend tooling | and who have opinions about why things break at 3am.
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